Toolkit-independent UI contracts and reusable interaction logic. More...
Namespaces | |
| namespace | automotive |
| Explicit UI contracts and stubs for automotive displays. | |
| namespace | focus_manager |
| Reusable focus traversal for an ordered collection of panel items. | |
| namespace | focusable_item_if |
| Interface for items controlled by panel focus traversal. | |
| namespace | games |
| Toolkit-independent games UI contracts. | |
| namespace | icon |
| Toolkit-independent semantic icon identifiers. | |
| namespace | lighting |
| Toolkit-independent lighting UI contracts and values. | |
| namespace | media |
| Explicit UI contracts and stubs for media playback. | |
| namespace | menu |
| Toolkit-independent menu display models. | |
| namespace | music_visualizer |
| Frontend-neutral music visualizer contracts. | |
| namespace | navigation |
| Explicit UI contracts for navigation displays. | |
| namespace | radio |
| Explicit UI contracts for radio displays. | |
| namespace | screen_navigator_if |
| Toolkit-independent contract for navigation between UI screens. | |
| namespace | screen_ui_if |
| Toolkit-independent contract for a navigable UI screen. | |
| namespace | screen_ui_stub |
| Concrete no-op navigable screen implementation. | |
| namespace | system |
| Explicit UI contracts and stubs for shared system state. | |
| namespace | system_diagnostics |
| Toolkit-independent computing-unit performance presentation contract. | |
| namespace | theme |
| Frontend-neutral UI theme contracts. | |
| namespace | tooltip_if |
| Toolkit-independent tooltip presentation and lifecycle contracts. | |
| namespace | ui_dispatcher_if |
| Toolkit-independent UI event-loop dispatch contract. | |
| namespace | ui_stub |
| Reusable no-op implementation of the common UI lifecycle. | |
| namespace | vision |
| Toolkit-independent camera and perception UI contracts. | |
| namespace | weather |
| Toolkit-independent weather presentation contracts. | |
Toolkit-independent UI contracts and reusable interaction logic.